hehe so while on the girlfromauntie site looking up rogue stuff, I found this, and it cracked me up :)
"This also might explain the plot, so to speak, in the hood of Rogue. See the part of the hood where the cables stop interweaving as a mesh, and pairs of cables twist for a single repeat before they rejoin as a mesh again? I made a deliberate decision to add that. For some reason, while knitting the prototype, I fixed on the notion that if the hood border continued as an uninterrupted woven mesh, I wouldn’t be able to hear things properly while wearing the hood.
No, I’m not delusional, and I don’t think the sweater is soundproof, or even that the additional density of fabric induced by a high frequency of cable twists would muffle noise. I was just captured by some fanciful idea that things that were trapped in nets might be able to escape between bars, so I needed to provide some bars just in case. I think those cable pairs occur at a point above the ears, but the fact that they were included somewhere in the border was enough to address this concern.
Some people think traditional fishermen’s sweaters were designed to allow families to identify drowned bodies, and link traditional cable designs to values like wealth and love. Maybe I think that cables increase your armour class but adversely affect your ability to cast arcane spells.
That makes sense–if arcane spellcasting is affected by cables, but divine spells aren’t. Druids cast divine spells. Ancient Celts had a Druid class. Celtic descendants introduced cables into their knitting repertoire (although that was long, long after the Druids). I like to design cables derived from Celtic art. See? It all fits, and clearly I should shut off this stream of consciousness now before it’s too late."
1 comment:
*laughs* Clearly we have here a knitter who not only plays too much D&D but also reads quite a bit.
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